Sorry for being slow as hell, but I did finally get a look at some of the deco. The problem does indeed seem to be that the items are just too high up. Fixing them poses a different problem, however; bringing them low enough they aren't obviously hovering in lot view means they go under the roads in neighborhood view (but they still show on top of the roads in lot view). I've only tried this with the flat walkways so far, but it means anything with bits flat to the 'ground' will be hidden by the road if you put them over the road.
They also still hover a bit in lot view, since I tried putting them at the same height EAxis alleyways are on (those also go under roads in neighborhood view). I haven't tried putting them close to completely flush to the ground yet -- there's no reason why it wouldn't work, it just means that they're going to be even less tolerant of terrain elevation changes (so they'll clip more into slightly raised ground).
Anyway, that's where I'm at so far; where the particular height of the meshes should be is, as far as I can tell, a matter of personal preferences regarding terrain variation tolerance, if things appear to go over or under roads in neighborhood view, and how much they hover over the ground in lot view. Let me know what you prefer and what meshes you want done (it's not hard to fix, just... tedious) and I'll fix as many as I can.
(no subject)
Date: 2012-04-12 02:20 pm (UTC)Sorry for being slow as hell, but I did finally get a look at some of the deco. The problem does indeed seem to be that the items are just too high up. Fixing them poses a different problem, however; bringing them low enough they aren't obviously hovering in lot view means they go under the roads in neighborhood view (but they still show on top of the roads in lot view). I've only tried this with the flat walkways so far, but it means anything with bits flat to the 'ground' will be hidden by the road if you put them over the road.
They also still hover a bit in lot view, since I tried putting them at the same height EAxis alleyways are on (those also go under roads in neighborhood view). I haven't tried putting them close to completely flush to the ground yet -- there's no reason why it wouldn't work, it just means that they're going to be even less tolerant of terrain elevation changes (so they'll clip more into slightly raised ground).
Anyway, that's where I'm at so far; where the particular height of the meshes should be is, as far as I can tell, a matter of personal preferences regarding terrain variation tolerance, if things appear to go over or under roads in neighborhood view, and how much they hover over the ground in lot view. Let me know what you prefer and what meshes you want done (it's not hard to fix, just... tedious) and I'll fix as many as I can.