rensim: Eater of Mallows (Monsto)
TOU: Don't use my textures for profit, anywhere, period. I will curse you with perpetual stubbing of the toe.

Other than that, whatever. Credit is nice. Actually it's really nice; I purse my lips whenever someone else gets credit for my teeth textures, and I don't need the wrinkles!

- Ren

Hello! So I've been sitting on this for a bit, and CuriousB finally gave me the go-ahead! :D Hearts and stars and stuff!

I've re-textured 32 of Criquette's neighborhood deco objects to match CuriousB's road replacements. They include the bridges, the road and highway pieces, the tramway and loop, sidewalk, bus stop and terminal, cruise ship terminal, and airport terminal. So basically everything except the walkway/park pieces, and the train objects.

Click for some Pictures )

A couple unavoidable issues: all pieces will appear a little lighter than the road at night in neighborhood view, and there are also light differences between tiles and lotskirt depending on time of day. This is a result of internal light settings created by EA, and the Radiance Light mod. I suspect the roads have their own lighting entry as an object, different from floor tiles.

I recently uninstalled the Radiance Lighting Mod and it improved the lot shading issues, but I haven't tested the hood view at night.

IMPORTANT: These are not new objects. They share the same GUIDs as Criquette's files and have the same filenames, so extract to the same folder and allow them to overwrite. If you want to go back to Criquette's original textures, just re-download from her MTS page.

With permissions; Thank you so much CuriousB for the amazing road replacements, and thank you Criquette for all your fabu hood deco.


Requires: Nightlife, University and possibly Bon Voyage. Please see Criquette's MTS pages for exact requirements.

This is for GOS's theme this month; default replacements of the horrible striped pants and neon pink jacket outfits. The three textures share across tf/ya/af, and are intended for use with CatOfEvilGenius' soft edit of tfbodyhipjacket.

clicky for a picky )

The mesh is included in the RAR, but please also visit Cat's page at MTS2 for all information.

Update 04/22/12: Gwenke at GOS showed me a bodyshop lighting issue, and while not present in my game I agree it was best to fix it for bodyshop anyway :O So, please redownload.


I *loooove* TS3 conversions. Love them. But this curtain had a pattern I didn't find myself too enamored with. So I did photoshop magic and made them plain linen, as well as slightly tweaked the fancy rod so that it doesn't sink in to ceiling tiles. I also threw in a swell IKEA-inspired texture, because I effing need those curtains; if not in real life, in sim world *le sigh*

Conversion of the mesh was done by TheNinthWave, and is included in the rar.

Update: I went ahead and made another recolor with smaller circles, and also cleaned up the textures somewhat, so please redownload.


Dish them pics... )

These dishes were made repository by hokadk47 over at sims2artists. My recolors are intended for said slave objects, but should also still recolor the original SimsDesignAvenue dish shelf. None of the meshes are included, please visit the S2A thread for full information.

FYI: the dish meshes are slaved to hokadk47's edited "etagere" mesh, which itself is slaved to meublehaut1, so you need both of those meshes in order to avoid any blue flashing stuff.

The wood texture shown has flipped shading.. I'm too lazy to take a new screenshot :/

edit: I uploaded the wrong archive; redownload please. The new archive has the proper shading on the wood dishes (the thumbnail shows the old flipped one).


ADDED 04/16/2012: I've created a default replacement for the Maxis dinnerware, using the scallopped white plate texture. Please be sure you do not have any other default replacement files for plates/bowls already :)


Hood Deco?

Mar. 29th, 2012 12:39 am
So I'm currently working on and testing a largeish re-texture set of Criquette's various neighbourhood deco items so that they match CuriousB's road replacements, and something is starting to irk me a bit. I'm not sure if it's just me, but has anyone ever noticed that the road and trolly stuff sits a smidge above the ground? It's really only evident when playing a lot, where it hovers up to my sims' knees. The thing is I notice this about some maxis items as well, like the fire hydrant.

I'm not skilled in the ways of meshing, but I wonder if anyone out there might be able to fix this :/

An almost complete replacement of all makeup; only exclusion are the foundations and OFB eyeshadows, though I plan to get around to them as well. What I DO have for you are all the other eyeshadows, the regular blushes, base game and OFB lipsticks, and both eyeliners. The lighter eyeliner are gender-friendly eyelashes, and the darker has thicker lashes and liner.

Three of the lipsticks have a metallic texture; the basegame blue, and OFB's green and gold. I did not paint this texture... and, I can't remember where I got it. In truth I made these replacements more than two years ago. I checked the usual suspects, Bruno and IcedMango, without any luck. Anyway if anyone knows, please drop a line.

Click for a lipstick swatch... )

Okay so anyway... these were all done using the maxis textures as color scheme, applying them over a hand-painted texture and alpha. If you have my smokestack eyeshadows, the style of "sparkle" was used here as well. They are all sheer, with little crease detail on their own, and should work with almost any tone allowing for individual shape and skin texture to show through.

Click for an animated comparison quad on light and dark skintones... )

The blushes were also done with the maxis hues in mind, except for the sioux one which I made more purplish. They are very sheer and on the apples of the cheek. Unfortunately because they are so sheer, like with any overlay, they will cause some pixelation on darker tones. But it is only noticeable at extreme closeups.

Check to make sure you don't have any other default replacements for the listed makeup.


Requires: OFB for the labeled lips.

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